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Character Archetypes in Runesword



Lately I've been pondering the idea of creating character archetypes in the rune.tom file for an alternate character creation scheme similar to to the D20 system. Since the Runesword system, as well as the available library of ready-to-use Creator objects, differ substantially from the D20 system the latter can only serve as a base model - a meta-class - for inspiration. I think the advantage of having the flexibility to choose between a race/nationality-based character creation system (ie, the stock Runesword system) and a "grab and go" archetype system would be a fun option. Sometimes I feel like a nut...

To that end, I'll be making notes below on the alternate charater creation flow required and class to archetype conversions.


Archetype creation flow
  1. Base creature
  2. Choose nationality
  3. Choose details - eg. weapons skills, spell school


Suggested Archetypes
  1. Fighters
    1. Warrior (ie, general mercenary type)
    2. Barbarian
      Hailing from the wastelands of Morea and Xal, Barbarians shun magic and live by the rule of brute force.
    3. Paladin
  2. Rouges
    1. Theif
    2. Psionic Theif
    3. Assassin
    4. Psionic Assassin
    5. Monk
      1. Rune-fu practitioner
      2. Psionic
    6. Cleric
    7. Scorcers

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runesword, rpg, role playing game, dungeons & dragons, dungeons and dragons, fantasy, warhammer, WebRPG, webrpg, GURP, games, science fiction, cyberpunk, convention, GM, gm, DM, dm, D&D, AD&D, card games, BattleTech, StarWars, dragon, hobby, hobbies, store,TSR, Hero, Palladium, CCG, FASA, White Wolf, Wizards of the Coast, adventure, Runesword, runesowrd, rune, sword, runesword