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        Notes on RPG elements 
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       runesword, rpg, role playing 
      game, dungeons & dragons, dungeons and dragons, fantasy, warhammer, WebRPG, 
      webrpg, GURP, games, science fiction, cyberpunk, convention, GM, gm, DM, 
      dm, D&D, AD&D, card games, BattleTech, StarWars, dragon, hobby, hobbies, 
      store,TSR, Hero, Palladium, CCG, FASA, White Wolf, Wizards of the Coast, 
      adventure, Runesword, runesowrd, rune, sword, runesword  
      
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        Treatment/Intro    |   Brief 
          story summary 
          Setting and time scale   |   Areas 
          for play 
          NPCs and Creatures   |   Creation 
          timeline and milestones 
          Unique Items   |    
          Plot Timeline 
        
        
      * May contain spoilers. Read on at your own risk 
       
      
         
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          | Unique Items & Relationship 
            to story (if any): | 
         
         
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             Star Stone of Mnar (aka Star Stone) - protection against Mythos 
              creatures.  
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              Sacrifice Binding magic - spells that bind a creature's soul 
              to an item in order to gain it's properties (ie, attack attached 
              to a sword).   Drives the user mad over time. 
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          | Plot Timeline: 
            Temple of Dagon | 
         
         
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             -Deep Ones create land-staging area for raids and attempts to free 
              imprisoned Spawn of Cthulhu (sealed aeons ago with Star Stone inscriptions 
              in the Manacles reef) 
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             -Staging-area developed into Temple as human accomplices are recruited. 
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             -Raid by locals seals Temple and Spawn with Star Stones. 
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             -Deep Ones continue to use sea-level areas to breed shoggoths 
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             -Temple discovered by Old Man Silas and his brother Enoch, and 
              they investigate hidden secrets. 
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             -Enoch finds secret to Sacrifice Binding and hides it from Silas. 
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             -Enoch contacted by the Deep Ones' Ka'nach'Tur and offered support 
              for building the Cult.  He doesn't realize that he's to be 
              used to remove the seal from the Spawn of Cthulhu and set them free 
              at his own expense. 
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             -The two begin to recruit cult members.  Enoch tells Silas 
              that he is the Cult focus, in order to Silas to build resources 
              for Enoch to use.    Ka'nach'Tur tells Enoch that 
              the magic he is studying will give him power over his brother and 
              the Cult.  Deep Ones are trying to get Enoch trained enough 
              to remove the Star Stone seal at the heart of the Manacles. 
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             -Silas finds out Enoch has been hiding secrets and confronts him 
              only to be cast out of the Cult.  His knowledge of their magic 
              and activities keep the Cult from killing him outright, but they 
              look to the ghouls living beneath the Olde Stone Church cemetary 
              to do it for them. 
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             -Silas sends letter to "old family friend" asking for 
              protection from what sounds like paranoid scheme.  Silas intends 
              to send party after the Cult as revenge. 
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             -Party arrives just after ghouls have killed Silas. 
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             -Party finds evidence Silas left showing Cult as source of recent 
              murders. 
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             -Enoch is driven insane by his continued research into the fragments 
              of the Necronomicon and other occult information shown to him by 
              Ka'nach'Tur. 
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             -Party arrives at the Temple to investigate. 
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             -Enoch is instructed by Ka'nach'Tur to seal the Temple shut and 
              begin final preparations .  This will supposedly enable Enoch 
              to complete an all-powerful weapon, the Sceptre of R'Lyeh.  
              This weapon is in-fact to be used to open the seal imprisoning the 
              Spawn of Cthulhu.  The Cultists are to be sealed in the Temple 
              in order to serve as fodder for the shoggoths now that they are 
              no longer needed. 
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             -Enoch completes a Sceptre with Star Stone destroying power. 
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             -Shoggoths are released into the Temple from below.  Deep 
              Ones intend to take the Sceptre and free the Spawn themselves. 
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             -At this point there are several possible paths for the plot to 
              follow, depending on the actions of the party:  
            
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If the party is in the upper levels of the Temple, they will 
                  find the entrance to the mid-levels locked from the outside 
                  (the side the party is on).  Opening the door will allow 
                  Cultists and Shoggoths to enter. 
               
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If the party is in the mid-levels, they will have to contend 
                  with crazed mobs of Cultists and roaming Shoggoths absorbing 
                  all in their path. 
               
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If the party is in Enoch's private level they will be confronted 
                  with a mad mage on one side and a band of Deep Ones led by Ka'nach'Tur 
                  bent on destroying all humans and retrieving the Sceptre. 
               
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On the lower levels, the party will encounter Deep Ones' rituals 
                  and find the Shoggoths being led up into the human-inhabited 
                  levels of the Temple. 
               
             
              
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             -Resolutions:  The tome will have several possible endings 
              based on the actions the party takes:  
            
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The Sceptre is taken by the Deep Ones to the Manacles.  
                  In this case, the party is left with a bunch of dead people 
                  and ravaging Shoggoths.  Bummer. 
               
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The Sceptre is taken by the party.  In this case they 
                  will be hunted by the Deep Ones for as long as they possess 
                  it. 
               
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The Deep Ones are driven out of the Temple.  If the party 
                  is able to clear the lower levels before the Shoggoths are led 
                  up into the Temple, then that situation is avoided. 
               
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Enoch is killed.  If Enoch is killed, either by the party 
                  or by the Deep Ones, then the Cult will dissolve and it's members 
                  will return to their previous lives.  The Deep Ones will 
                  no longer have a group to control, and will abandon the Temple's 
                  areas.  They will continue to inhabit the lowest level, 
                  though, and will continue efforts to free the Spawn of Cthulhu 
                  trapped in the Manacles. 
               
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Ka'nach'Tur is killled.  The Deep Ones will abandon the 
                  area and return to R'Lyeh (for now).  They will leave the 
                  Shoggoths to their underground lake, though, as a deterent to 
                  anyone following them and to lead any future investigations 
                  of the Temple into a wrong conclusion. 
               
             
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        runesword, rpg, role playing game, 
          dungeons & dragons, dungeons and dragons, fantasy, warhammer, WebRPG, 
          webrpg, GURP, games, science fiction, cyberpunk, convention, GM, gm, 
          DM, dm, D&D, AD&D, card games, BattleTech, StarWars, dragon, hobby, 
          hobbies, store,TSR, Hero, Palladium, CCG, FASA, White Wolf, Wizards 
          of the Coast, adventure, Runesword, runesowrd, rune, sword, runesword 
         
       
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        Ph'nglui 
          mglw'nafh Cthulhu R'lyeh wagn'nagl fhtagn.  
          
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        & dragons, dungeons and dragons, fantasy, warhammer, WebRPG, webrpg, GURP, 
        games, science fiction, cyberpunk, convention, GM, gm, DM, dm, D&D, AD&D, 
        card games, BattleTech, StarWars, dragon, hobby, hobbies, store,TSR, Hero, 
        Palladium, CCG, FASA, White Wolf, Wizards of the Coast, adventure, Runesword, 
        runesowrd, rune, sword, runesword  
 
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