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Runes of Horror

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Building an Occult Text

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Forbidden Knowledge Overview  |  FK Triggers  |  Occult Spell List

 

Below is a step-by-step guide on using the Generic Occult Text item in offering spells and research to those with the Forbidden Knowledge spell skill.

The Occult Text item object tree

  1. Copy the item "The An Occult Text" into an encounter/creature.

  2. Copy the new Dark Secret (the spell this book will contain) into both the "On-UseInEncounter Generic Text" trigger and the "On-SkillUse Forbidden Knowledge" trigger.

  3. Open the "On-UseInEncounter Generic Text" trigger (located directly below the book item). You can change the name of this trigger if you like. It won't change the functionality of the triggers.

  4. Areas that need to be edited are preceeded by the trigger comment " ' EDIT HERE". The first place to edit in line 20: IfText TriggerA.Name = "My Spell" Change the phrase "My Spell" to The name of the Dark Secret you want this book to contain.

  5. On line 48, you should change the dialog to what you'd like the player to see if they have already learned the spell contained in this book.

  6. On line 56 you'll want to be sure to update the line to include your spell's name. When you cut the stock spell and pasted in your own this line gets messed up.

  7. You'll want to edit the dialog on line 60 to reflect both your book's name and the name of the spell it contains. Of course, you can change it to whatever you like - just keep in mind that this is the dialog the player will see when they learn your new spell.

  8. The "On-SkillUse Forbidden Knowledge" trigger is when the character will receive if they do not have the Forbidden Knowledge spell skill and opt to learn it. This is your playground. As there are different schools of Occult learning, you can change the contents of this skill to suit your needs. Note that any spell you paste directly under it (as we did in step 2) will be what the character has availble immeadiatley upon learning the skill. If you want the character to automatically learn new spells as they raise their Forbidden Knowledge skill level you'll have to paste the new spells into the "Post-RaiseSkill Give Appropriate Spells" trigger and then modify that trigger to copy those spells as appropriate. If not, simply delete the Post-RaiseSkill trigger.

  9. If you want the character to have attained a certain skill level of Forbidden Knowledge before being able to learn your new spell, change the last block of code to this (you can copy/paste this in if you like):

Label Pos.30
' copy Dark Secret into Forbidden Knowledge skill
ForEach TriggerB In CreatureNow
IfText TriggerB.Name Like "Forbidden Knowledge"
If TriggerB.SkillLevel >= Pos.2
' EDIT HERE
CopyTrigger "My Spell" Into CreatureNow
Put CreatureNow.Lunacy + Pos.1 Into CreatureNow.Lunacy
PlaySound "scary_laugh.wav"
' EDIT HERE
DialogShow "DM" Normal Says "You have discovered a volume of 
The 666 Essays of the Damned, a most feared and unholy source of forbidden learning.
The fragment describes a new Dark Secret, Summon Minions of Cthugha." Else DialogShow "DM" Normal Says "You must gain more experience in Forbidden Knowledge before
learning this Dark Secret." ' End If skill correct level EndIf ' end if spell found EndIf Next Exit Trigger

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